Failure 01 · concurrency
Synchronized nine-frame pileup
Retained
All twelve events share the same short clock. The palette survives, but the colors stack instead of handing off.
Round 01 · palette + absence
Twelve sparse pigment events preserved the palette, but synchronized timing stacked them into one pile. Multiply made that pile into dark digital mud. Staggering fixed the layering and revealed a second failure: the whole score was over in one second.
Edit path
Each 3×3 pigment atlas contains only three to five painted states and deliberate empty cells. The first test placed all twelve events on one nine-frame clock; the second changed blend mode; the third converted paper to alpha and placed events on different starts across twenty-four slots.
Retained failures
Do not delete
Failure 01 · concurrency
Retained
All twelve events share the same short clock. The palette survives, but the colors stack instead of handing off.
Failure 02 · cadence
Retained
The layering improves, but twenty-four distinct slots at 24 fps turn every color event into a blink.
Construction record




Blend comparison
The palette-preserving revisions keep the same paintings and replace only the destructive blend logic.






Round-one source library
108 source cells
The original 3×3 sheets mix empty cells, blobs, and short crescents. Their uneven event spans are why the timing recipes still pop and break the orb.











