Keep the three useful timing structures, but replace every short or empty pigment event with a complete nine-frame gesture: tiny entry, long pooled sweep, tiny exit.
Outcome
12 passed QA · 3 heroes
Active build time
1h 17m 57s
Scope
108 occupied source states
Controlled edit path
Structure first, material second
Blue structure v1 established the correct sequential orbit but remained too calligraphic. One controlled edit preserved the grid, travel, safety margin, and small-to-long-to-small progression while making the body pooled, lumpy, wet, and blobby.
Twelve pigment-specific paths then entered a twenty-four-slot score every two slots. Older pigment paints first and newly entering pigment paints last, leaving four or five complete flourishes active without a hard circle, multiply, detached flecks, or generated in-between frames.
Structure v1 · contained motion was right; the watercolor body was too calligraphic.
Material v2 · same sequence, now pooled, blobby, and organically wide.
Four to five complete flourishes overlap while remaining inside the implied sphere.
The exact row-major atlas used by all three heroes.
Promoted timing, rebuilt artwork
Three complete flourishes
Direct paintings only
Hero 3C · 2C cadence
Quiet flourish
Promoted
Playback
8 fps
Output
24 frames
Duration
3.00 s
Color play
1.13 s
The promoted 2C cadence now carries complete nine-frame flourishes. Each pigment has time to enter, wrap around the orb, and taper away.
The cleanest read of the new artwork: twenty-four distinct composite paintings, played directly with no repeated or interpolated frames.
Hero 3E · 2E cadence
High-rate flourish
Promoted
Playback
24 fps
Output
96 frames
Duration
4.00 s
Color play
1.50 s
The same twenty-four composites, each held for four output frames. The 24 fps container stays compatible while the artwork moves at a measured six-step cadence.
A direct round-three successor to 2E. Nothing is synthesized between the watercolor paintings.
Hero 3F · 2F cadence
Breathing flourish
Promoted
Playback
12 fps
Output
55 frames
Duration
4.58 s
Color play
1.50–2.00 s
Coverage-weighted dwell gives the fullest overlapping arcs three or four beats while the tapered endpoints pass lightly.
The most authored rhythm: it lingers when the orb coheres and releases quickly when a color is only entering or leaving.
Round-three source library
Twelve complete orbital flourishes
All passed edge safety
Each sheet reads left-to-right, top-to-bottom. The first and last cells are small on purpose; the middle cells carry the long centripetal sweep. None of the pigment reaches a tile edge.
red
orange
yellow
lime
green
mint
cyan
sky
blue
violet
magenta
pink
Round-three score
Complete events, staggered every two slots
4–5 active colors
The temporal order is red, mint, cyan, yellow, magenta, sky, green, pink, violet, orange, lime, blue. Every event now spans all nine authored cells.