Watercolor Orb Experimental record · 00–12

Round 03 · artwork rebuild

Long flourishes, one implied sphere

Keep the three useful timing structures, but replace every short or empty pigment event with a complete nine-frame gesture: tiny entry, long pooled sweep, tiny exit.

Outcome
12 passed QA · 3 heroes
Active build time
1h 17m 57s
Scope
108 occupied source states

Controlled edit path

Structure first, material second

Blue structure v1 established the correct sequential orbit but remained too calligraphic. One controlled edit preserved the grid, travel, safety margin, and small-to-long-to-small progression while making the body pooled, lumpy, wet, and blobby.

Twelve pigment-specific paths then entered a twenty-four-slot score every two slots. Older pigment paints first and newly entering pigment paints last, leaving four or five complete flourishes active without a hard circle, multiply, detached flecks, or generated in-between frames.

First blue orbital flourish structure
Structure v1 · contained motion was right; the watercolor body was too calligraphic.
Blue watercolor material revision
Material v2 · same sequence, now pooled, blobby, and organically wide.
Twenty-four round-three composite frames
Four to five complete flourishes overlap while remaining inside the implied sphere.
Round-three six by four composite atlas
The exact row-major atlas used by all three heroes.

Promoted timing, rebuilt artwork

Three complete flourishes

Direct paintings only

Hero 3C · 2C cadence

Quiet flourish

Promoted

Playback
8 fps
Output
24 frames
Duration
3.00 s
Color play
1.13 s

The promoted 2C cadence now carries complete nine-frame flourishes. Each pigment has time to enter, wrap around the orb, and taper away.

The cleanest read of the new artwork: twenty-four distinct composite paintings, played directly with no repeated or interpolated frames.

Hero 3E · 2E cadence

High-rate flourish

Promoted

Playback
24 fps
Output
96 frames
Duration
4.00 s
Color play
1.50 s

The same twenty-four composites, each held for four output frames. The 24 fps container stays compatible while the artwork moves at a measured six-step cadence.

A direct round-three successor to 2E. Nothing is synthesized between the watercolor paintings.

Hero 3F · 2F cadence

Breathing flourish

Promoted

Playback
12 fps
Output
55 frames
Duration
4.58 s
Color play
1.50–2.00 s

Coverage-weighted dwell gives the fullest overlapping arcs three or four beats while the tapered endpoints pass lightly.

The most authored rhythm: it lingers when the orb coheres and releases quickly when a color is only entering or leaving.

Round-three source library

Twelve complete orbital flourishes

All passed edge safety

Each sheet reads left-to-right, top-to-bottom. The first and last cells are small on purpose; the middle cells carry the long centripetal sweep. None of the pigment reaches a tile edge.

red complete orbital flourish atlas
red
orange complete orbital flourish atlas
orange
yellow complete orbital flourish atlas
yellow
lime complete orbital flourish atlas
lime
green complete orbital flourish atlas
green
mint complete orbital flourish atlas
mint
cyan complete orbital flourish atlas
cyan
sky complete orbital flourish atlas
sky
blue complete orbital flourish atlas
blue
violet complete orbital flourish atlas
violet
magenta complete orbital flourish atlas
magenta
pink complete orbital flourish atlas
pink

Round-three score

Complete events, staggered every two slots

4–5 active colors

The temporal order is red, mint, cyan, yellow, magenta, sky, green, pink, violet, orange, lime, blue. Every event now spans all nine authored cells.