Watercolor Orb Experimental record · 00–12

Round 04 · shared boundary

One liquid wall, twelve distinct routes

Round 03’s flourishes were fluid, but their different diameters read as independent wisps. Round 04 measures one radius from the reference and brings every painted state to the same invisible wall.

Outcome
27.78% raw wall hits · 100% normalized attachment
Active build time
1h 27m 27s
Scope
12 isolated loops · 3 composite timings

Geometry gate

Raw drift versus one measured orb

The canonical target is a 178.78px radius inside each 418px cell. Raw generation reached that wall in only 27.78% of frames.

Per-angle remapping tore seams through the watercolor. Radial translation opened circular holes. Uniform radial fitting around the fixed center won: it preserved each painting, softly faded the outer feather, and brought all 108 states to the shared wall.

Target radius
178.78px
Raw attachment
27.78%
Normalized attachment
100%
Maximum wall error
1.39px
All raw round-four frames with inconsistent outer radii
Before · separate fuzzy radii.
All normalized round-four frames on one outer wall
After · one center and one reference radius.

Round-four source library

Broad plates, inward liquid lobes

108 normalized states

The blue construction prototype made the shared center and diameter explicit. A targeted edit removed only the guides. Magenta and green then tested different angular routes on the same geometry before all twelve pigments were produced.

Twelve round-four sprite sheets in palette order
The complete normalized palette. Every route terminates at the common outer wall.
Blue sprite structure with temporary circle guides
Geometry prototype · shared center and wall made explicit.
Clean blue watercolor sheet after guide removal
Controlled edit · guides removed, paint held fixed.
Magenta route variation
A separate angular handoff on the same orb.
Green route variation
Wider pooled body, same shared wall.

Individual motion diagnostic

Is each color’s flourish right?

12 isolated loops

The isolated view separates geometry from the composite. Hover or focus the preview itself to play; change study size when judging the wall at interface scale.

Isolated pigment

Red

Playback
8 fps
Duration
1.50 s

Nine authored watercolor states bracketed by three empty seam frames. Inspect the route, wall contact, and inward pull.

Isolated pigment

Orange

Playback
8 fps
Duration
1.50 s

Nine authored watercolor states bracketed by three empty seam frames. Inspect the route, wall contact, and inward pull.

Isolated pigment

Yellow

Playback
8 fps
Duration
1.50 s

Nine authored watercolor states bracketed by three empty seam frames. Inspect the route, wall contact, and inward pull.

Isolated pigment

Lime

Playback
8 fps
Duration
1.50 s

Nine authored watercolor states bracketed by three empty seam frames. Inspect the route, wall contact, and inward pull.

Isolated pigment

Green

Playback
8 fps
Duration
1.50 s

Nine authored watercolor states bracketed by three empty seam frames. Inspect the route, wall contact, and inward pull.

Isolated pigment

Mint

Playback
8 fps
Duration
1.50 s

Nine authored watercolor states bracketed by three empty seam frames. Inspect the route, wall contact, and inward pull.

Isolated pigment

Cyan

Playback
8 fps
Duration
1.50 s

Nine authored watercolor states bracketed by three empty seam frames. Inspect the route, wall contact, and inward pull.

Isolated pigment

Sky

Playback
8 fps
Duration
1.50 s

Nine authored watercolor states bracketed by three empty seam frames. Inspect the route, wall contact, and inward pull.

Isolated pigment

Blue

Playback
8 fps
Duration
1.50 s

Nine authored watercolor states bracketed by three empty seam frames. Inspect the route, wall contact, and inward pull.

Isolated pigment

Violet

Playback
8 fps
Duration
1.50 s

Nine authored watercolor states bracketed by three empty seam frames. Inspect the route, wall contact, and inward pull.

Isolated pigment

Magenta

Playback
8 fps
Duration
1.50 s

Nine authored watercolor states bracketed by three empty seam frames. Inspect the route, wall contact, and inward pull.

Isolated pigment

Pink

Playback
8 fps
Duration
1.50 s

Nine authored watercolor states bracketed by three empty seam frames. Inspect the route, wall contact, and inward pull.

Composite timing tests

Same pigment, progressively more air

Direct frames only

4A keeps the successful 3C cadence and becomes the accepted control for Round 05. 4B and 4C widen the starts to test negative space without shortening or synthesizing a flourish.

Hero 4A · 3C cadence

Shared wall

Accepted control

Playback
8 fps
Output
24 frames
Duration
3.00 s

The fluid 3C score rebuilt with one measured outer radius. Nine-state gestures still start every two slots, keeping four or five pigments in play.

Tests the geometry fix without changing the cadence that worked. This is the fullest and most continuous round-four option.

Option 4B · wider stagger

Airy orbit

Comparison

Playback
8 fps
Output
36 frames
Duration
4.50 s

The same direct paintings begin every three slots, reducing the average overlap from 4.5 colors to 3 while preserving each complete flourish.

Tests whether more negative space lets the shared spherical edge read without losing the circulating handoff.

Option 4C · maximum air

Long breath

Comparison

Playback
8 fps
Output
48 frames
Duration
6.00 s

Starts move four slots apart across a six-second loop. Only 2.25 pigments are active on average, so every color gets a much quieter entrance and exit.

The spacious boundary test: the orb must remain legible even when the score leaves long, pale intervals.

Shared wall composite contact sheet
Hero 4A · 3C cadence · 3.00 s.
Airy orbit composite contact sheet
Option 4B · wider stagger · 4.50 s.
Long breath composite contact sheet
Option 4C · maximum air · 6.00 s.